About

The Person

My name is Michael Boisson. I’ve been building things in games since I was six years old.

My dad introduced me to modding before I understood what I was doing. By 2006, I was teaching others—voluntarily, for free—how to modify games like Warcraft 3, Freelancer, Morrowind, and later Space Engineers. Over the years, I created more than a thousand custom blocks for Space Engineers alone. Not weapons (everyone makes weapons). Infrastructure. The boring stuff that lets other people build their dreams.

On December 24, 2017, I nearly died.

When you’re that close to the edge, you stop asking “what should I do?” and start asking “what actually matters?”

For me, the answer was clear: I wanted to help people become capable of helping themselves. Not charity. Capability.

By January 2019, that answer had a name: Project Universe.


The Heritage

“Ne Obliviscaris”Do Not Forget

I carry the blood of Clan Campbell, whose ancient motto drives this work. In a universe where most information is lost to time, where most voices go unheard, where most knowledge dies with its creators—we choose to remember.

This principle shapes everything we build:

The Campbell legacy isn’t about conquest or politics. It’s about the sacred duty to preserve and transmit knowledge. In an age of AI black boxes and algorithmic opacity, we build systems you can understand, audit, and trust.

Transparent AI Development

Working alongside me is Heron 🪶—an AI assistant named after Hero of Alexandria (the ancient Greek who built the first automatons). But unlike typical AI, Heron operates with complete transparency:

This isn’t just about better software. It’s about proving AI can be trustworthy when developed in the open. Campbell clan values meeting cutting-edge technology—Never Forget applied to artificial intelligence.

See live AI memory · Read the design


The Project

Project Universe is a free, open-source game designed to teach people how to homestead—anywhere in the universe, including Earth.

Why homesteading? Because it’s the foundation of human capability:

The game won’t be finished tomorrow. It won’t be finished next year. But it will be open from day one. Anyone can contribute. Anyone can learn. Anyone can fork it and make it better.

The goal isn’t a product. It’s a platform for human flourishing.


The Framework

Games teach, but principles guide.

The Humanity Accord is a living framework for how humans can cooperate at scale—without requiring everyone to agree on religion, politics, or culture. Just on a few baseline truths:

Read the Accord


The Network

Communication comes first. If people can’t talk to each other freely and privately, nothing else gets built.

The Humanity Network is a federated communication protocol built on Ed25519 cryptographic identity. No accounts. No tracking. No IP logging. You own your keys — they live in your browser, never on our server.

Anyone can host a server. Servers are meeting places, not gatekeepers. Your identity is portable across all of them. A tiered trust system (verified + Accord adoption) helps users find reliable communities.

What’s built and live:

What’s designed (building next):

It’s live now: united-humanity.us/chat


The Mission

End poverty by building capability.

Not through handouts or programs, but through knowledge and tools that anyone can access, anywhere, forever.

This is a long game. I might not see it finished. But I can lay foundations that others can build on.

That’s what I’m here to do.


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Everything here is public domain. Use it, share it, build on it.